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Showing posts from March, 2021

Level Layout Design

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By Space Toothpaste Ben ( Technical Lead ) Chandra ( Creative Lead ) Cynthia ( Artist ) Douglas ( Layout Designer ) Mateo ( Systems Designer ) Following Tuesday's meeting, we have discussed further details that will entail in  Falling Apart . This meeting was mainly to communicate our ways of adding to the design brief of the game and starting on our first steps.  We decided on the floor plan and its placement of physical components with consideration for possible VR locomotions we could use for the game.  Level Layout Design The level layout design will include one main pentagonal chamber and four sub-chambers connected by three protruding tunnels. There will be placements of various windows and machines/systems laid upon the cells. The main chamber will accommodate the main computer system. The three sub-chambers will contain respectively the systems for life support, lights control and power generations.  Systems Key Descriptions Main Computer collates all errors into one place

Forming Group 'Space Toothpaste'

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  Falling Apart By Space Toothpaste Ben ( Technical Lead ) Chandra ( Creative Lead ) Cynthia ( Artist ) Douglas ( Layout Designer ) Mateo ( Systems Designer ) During the workshop on Friday, 19th March 2021, everyone from our class presented their concept pitch for software development ideas (one person - one pitch). After that, we formed groups in terms of what projects we were interested in. We're doing Ben's software development idea, which is called 'Falling Apart'. We agreed on having the group name 'Space Toothpaste' (created by Douglas).  Due to our other paper's assignment, we didn't get to have a thorough meeting discussing exactly what our first steps are. On Friday, 26th March, we decided to hold a meeting on the following Tuesday to discuss the design brief and our roles in the project.  Ben has created a Blogger, Gmail, Jira and Confluence account for this project.  Above is a screenshot of part of the Gannt-Chart Ben had created on Jira.