System Components Layout Design
By Space Toothpaste Ben ( Technical Lead ) Chandra ( Creative Lead ) Cynthia ( Artist ) Douglas ( Layout Designer ) Mateo ( Systems Designer ) With assets out of the way, our team reviews the level layout of the game which the assets and system components will be filling. Douglas has been doing an excellent job on the refined and rendered construction of the space that we will be using. Although it is only nearing its completion, this is helpful to give us a good look and feel. Below is a sneak peek. Mateo, who has been working on the list of events of the different systems, works with Chandra and Cynthia to plan out the placement of each component of each sub-system component that will go on the wall panels of each room. Refer back to the Level Layout design blog. We are planning to place each component onto a wall panel to have it ready-made and easy to place inside Unity. The reason why this is crucial is to create less confusion when we implement the code into each asset/component.