System Components Layout Design

By Space Toothpaste

Ben (Technical Lead)
Chandra (Creative Lead)
Cynthia (Artist)
Douglas (Layout Designer)
Mateo (Systems Designer)

With assets out of the way, our team reviews the level layout of the game which the assets and system components will be filling. Douglas has been doing an excellent job on the refined and rendered construction of the space that we will be using. Although it is only nearing its completion, this is helpful to give us a good look and feel. Below is a sneak peek.










Mateo, who has been working on the list of events of the different systems, works with Chandra and Cynthia to plan out the placement of each component of each sub-system component that will go on the wall panels of each room. Refer back to the Level Layout design blog. We are planning to place each component onto a wall panel to have it ready-made and easy to place inside Unity.

The reason why this is crucial is to create less confusion when we implement the code into each asset/component. This will also help to clearly communicate the placements to the rest of the group and save time. 

This is the layout placement plans for the Oxygen Generator, CO2 Scrubber and Pressuriser which are the key system components for the Life System which will occupy one room. We have decided to omit the Food dispenser and only work on it when we complete the main systems.

You can notice we have three versions: 1 - name/description of each part. 2 - a simple wireframe. 3 - a wireframe with pictures of the assets. This may be helpful for the team members to visualise how it is going to look like as a low fidelity prototype.

Next, we have the lights system with will take up the second room in the game. There will have a Main Lights system component and a Backup Lights component.

Lastly, here is the Power Generator system which will be taking up the last room in the game. This will be consisting of the Solar Panels system component and the Batter Charger component.


This concludes the progress update so far. In the next meeting, we are planning to make further progress and start putting things together in Unity. 


Blog by Chandra Hu

Unity work by Douglas Wang.

System Layouts planning is done collectively by Mateo Porter, Chandra Hu and Cynthia Chen.

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